#version 330 core
out vec4 FragColor;

in vec4 vertexColor;
in vec2 TexCoord;

uniform sampler2D ourTexture;
uniform sampler2D ourFace;
uniform float mixValue;

void main()
{
	FragColor = mix(texture(ourTexture, TexCoord), texture(ourFace, vec2(1.0 - TexCoord.x, TexCoord.y)), mixValue);
}